Base Status Effects

Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.

Working Effects

AndroidTurnOff

  • Makes NPC T-Pose

AndroidTurnOn

  • Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird

BerserkNPCBuff

  • Works the same for both applying to NPC & Player

  • Unsure which is stronger this is BeserkPlayerBuff

BerserkPlayerBuff

  • Works the same for both applying to NPC & Player

  • Unsure which is stronger this is BeserkNPCBuff

Burning

Bleeding

Blind

CPO_Shocked

CombatStim

  • Visual fx from healing

Cloaked

  • Only sound effect plays for both Player & NPC

CloakedOda

  • Only sound effect plays for both Player & NPC

CyberwareMalfunction

  • CyberwareMalfunctionLvl2

  • CyberwareMalfunctionLvl3

Defeat

Drugged

  • Freezes an NPC in place, Player gets a tiny visual effect

Drunk

  • Gives visual effect only to Player

Electrocuted

EMP

Encumbered

  • Effects NPCs weirdly, had me blow up in flames after hitting me...

ForceKill

Grappled

  • Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.

GlowingTattoos

Invulnerable

KenjutsuBleeding

KerenzikovPlayerBuff

LocomotionMalfunctionLevel4Passive

  • Works similar as encumbered, but puts target in combat state

MemoryWipeLevel2

  • Works as expected on NPCs

  • Slight visual/sound fx and combat state enabled for Player

NetwatcherGeneral

  • Glitch/Hacked visual effect

OutOfOxygen

  • Removes player drowning/out of oxygen

Overload

  • Works as expected when applied to NPC

  • Visual fx for Player no damage is done

VehicleHighDamageOverTime

VehicleLowDamageOverTime

SecondaryKnockdown

  • Same effect as getting hit by a car but no damage

  • Sets NPCs into combat mode only, no actual visual knockdown occurs

SecondHeart

  • Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.

SetFriendly

  • Puts NPC into cyberpsychosis state

  • Visual/sound fx for Player

Stun

SystemCollapse

  • Instakills NPC, looks like both overload effect

  • Sound fx when applied to Player but no damage is done

SuicideWithWeapon

  • Puts Player in combat mode.

  • Makes NPC commit suicide

Broken or Not Understood Effects

AlcoholDebuff

BeingCarried

DismemberedArmLeft

DismemberedArmRight

DismemberedHandLeft

DismemberedHandRight

DismemberedLegLeft

DismemberedLegRight

CyberspacePresence

DefeatWithRecover

DodgeInvulnerability

ForceDive

ForceSwim

HoverJumpPlayerBuff

HumanShield

JamCommunications

Ping

  • PingLevel2

  • PingLevel3

  • PingLevel4

SuppressNoise

VehicleKnockdown

Untested

  • AntiVirusCooldown

  • BaseQuickHackDuration

  • BerserkCooldown

  • BikeKnockdown

  • BlockBodyDisposal

  • BlockBroken

  • BlockCoverVisibilityReduction

  • BlockGrapple

  • BossNoInterrupt

  • BossNoTakeDown

  • BossTakedownCooldown

  • BrainMeltCooldown

  • BreathingHeavy

  • BreathingLow

  • BreathingMedium

  • BreathingSick

  • CallInCooldown

  • CommsNoiseCooldown

  • CommsNoisePassiveEffect

  • ContagionCooldown

  • CrippledArmLeft

  • CrippledArmRight

  • CrippledHandLeft

  • CrippledHandRight

  • CrippledLegLeft

  • CrippledLegRight

  • Deaf

  • DistractionDuration

  • DodgeAirBuff

  • DodgeAirCooldown

  • DodgeBuff

  • DodgeCooldown

  • DoNotBlockShootingOnFriendlyFire

  • FollowerDefeated

  • GrenadeCooldown

  • InvulnerableAfterDefeated

  • JohnnySicknessHeavy

  • JohnnySicknessLow

  • JohnnySicknessMedium

  • JohnnySicknessMediumQuest

  • MadnessCooldown

  • MemoryWipeCooldown

  • MonowireGrapple

  • MuteAudioStims

  • NonInteractable

  • OverheatCooldown

  • OverloadCooldown

  • PainInhibitors

  • Parry

  • PlayerBleeding

  • PlayerBurning

  • PlayerElectrocuted

  • PlayerExhausted

  • PlayerMovementLocked

  • PlayerPoisoned

  • Poisoned

  • QuickHackCooldownDuration

  • QuickHackUploaded

  • RebootOpticsBossCooldown

  • RebootOpticsCooldown

  • ReduceNextHackCostBy1

  • ReduceUltimateHackCostBy2

  • RemoteBreachCooldown

  • SandevistanBuff

  • SandevistanCooldown

  • SandevistanPlayerBuff

  • StrongArmsChemicalActive

  • StrongArmsElecricActive

  • StrongArmsPhysicalActive

  • StrongArmsThermalActive

  • SuicideCooldown

  • SystemCollapseCooldown

  • TemporarilyBlockMovement

  • ThreeOrMoreProgramsCooldownRedPerk

  • ThreeOrMoreProgramsMemoryRegPerk1

  • ThreeOrMoreProgramsMemoryRegPerk2

  • Unconscious

  • UncontrolledMovement_Default

  • UncontrolledMovement_RagdollOffLedge

  • VehicleTrunkBodyPickup

  • WasQuickHacked

  • WaterCollision

  • WhistleCooldown

  • Wounded