GetAchievementSystem(self : GameInstance) : ref:AchievementSystem;
GetActivityLogSystem(self : GameInstance) : ref:ActivityLogSystem;
GetAINavigationSystem(self : GameInstance) : ref:AIINavigationSystem;
GetAnimationSystem(self : GameInstance) : ref:AnimationSystem;
GetAttitudeSystem(self : GameInstance) : ref:AttitudeSystem;
GetAudioSystem(self : GameInstance) : ref:AudioSystem;
GetBlackboardSystem(self : GameInstance) : ref:BlackboardSystem;
GetCameraSystem(self : GameInstance) : ref:CameraSystem;
GetCommunitySystem(self : GameInstance) : ref:CommunitySystem;
GetCompanionSystem(self : GameInstance) : ref:CompanionSystem;
GetCoverManager(self : GameInstance) : ref:CoverManager;
GetDamageSystem(self : GameInstance) : ref:DamageSystem;
GetDebugCheatsSystem(self : GameInstance) : ref:DebugCheatsSystem;
GetQuestsSystem(self : GameInstance) : ref:QuestsSystem;
GetTimeSystem(self : GameInstance) : ref:TimeSystem;
GetVehicleSystem(self : GameInstance) : ref:VehicleSystem;
GetAutoSaveSystem(self : GameInstance) : ref:gameAutoSaveSystem;
GetCharacterCustomizationSystem
GetCharacterCustomizationSystem(self : GameInstance) : ref:gameuiICharacterCustomizationSystem;
GetCombatQueriesSystem(self : GameInstance) : ref:gameICombatQueriesSystem;
GetCooldownSystem(self : GameInstance) : ref:ICooldownSystem;
GetDebugDrawHistorySystem
GetDebugDrawHistorySystem(self : GameInstance) : ref:IDebugDrawHistorySystem;
⚠ GetDebugPlayerBreadcrumbs
GetDebugPlayerBreadcrumbs(self : GameInstance) : ref:DebugPlayerBreadcrumbs;
GetDebugVisualizerSystem(self : GameInstance) : ref:DebugVisualizerSystem;
GetDelaySystem(self : GameInstance) : ref:DelaySystem;
GetDeviceSystem(self : GameInstance) : ref:DeviceSystem;
GetEffectorSystem(self : GameInstance) : ref:EffectorSystem;
GetEntitySpawnerEventsBroadcaster
GetEntitySpawnerEventsBroadcaster(self : GameInstance) : ref:EntitySpawnerEventsBroadcaster;
GetFxSystem(self : GameInstance) : ref:FxSystem;
GetGameEffectSystem(self : GameInstance) : ref:EffectSystem;
GetGameplayLogicPackageSystem
GetGameplayLogicPackageSystem(self : GameInstance) : ref:GameplayLogicPackageSystem;
GetGameRulesSystem(self : GameInstance) : ref:gameIGameRulesSystem;
GetGameTagSystem(self : GameInstance) : ref:GameTagSystem;
GetGlobalTVSystem(self : GameInstance) : ref:GlobalTvSystem;
GetGodModeSystem(self : GameInstance) : ref:GodModeSystem;
GetInfluenceMapSystem(self : GameInstance) : ref:InfluenceMapSystem;
GetInteractionManager(self : GameInstance) : ref:InteractionManager;
GetInventoryManager(self : GameInstance) : ref:InventoryManager;
GetJournalManager(self : GameInstance) : ref:JournalManager;
GetLevelAssignmentSystem(self : GameInstance) : ref:LevelAssignmentSystem;
GetLocationManager(self : GameInstance) : ref:LocationManager;
GetLootManager(self : GameInstance) : ref:LootManager;
GetMappinSystem(self : GameInstance) : ref:MappinSystem;
GetMountingFacility(self : GameInstance) : ref:IMountingFacility;
GetNavigationSystem(self : GameInstance) : ref:NavigationSystem;
GetObjectPoolSystem(self : GameInstance) : ref:ObjectPoolSystem;
GetPersistencySystem(self : GameInstance) : ref:GamePersistencySystem;
GetPhotoModeSystem(self : GameInstance) : ref:PhotoModeSystem;
GetPingSystem(self : GameInstance) : ref:PingSystem;
GetPlayerManagerSystem(self : GameInstance) : ref:gameIPlayerManager;
GetPlayerSystem(self : GameInstance) : ref:PlayerSystem;
GetPrereqManager(self : GameInstance) : ref:PrereqManager;
GetPreventionSpawnSystem(self : GameInstance) : ref:PreventionSpawnSystem;
GetReactionSystem(self : GameInstance) : ref:ReactionSystem;
GetRestrictMovementAreaManager
GetRestrictMovementAreaManager(self : GameInstance) : ref:RestrictMovementAreaManager;
GetSceneSystem(self : GameInstance) : ref:SceneSystem;
GetScriptableSystemsContainer
GetScriptableSystemsContainer(self : GameInstance) : ref:ScriptableSystemsContainer;
GetScriptsDebugOverlaySystem
GetScriptsDebugOverlaySystem(self : GameInstance) : ref:ScriptsDebugOverlaySystem;
GetSenseManager(self : GameInstance) : ref:SenseManager;
GetSettingsSystem(self : GameInstance) : ref:UserSettings;
GetSpatialQueriesSystem(self : GameInstance) : ref:SpatialQueriesSystem;
GetStatPoolsSystem(self : GameInstance) : ref:StatPoolsSystem;
GetStatsDataSystem(self : GameInstance) : ref:StatsDataSystem;
GetStatsSystem(self : GameInstance) : ref:StatsSystem;
GetStatusEffectSystem(self : GameInstance) : ref:StatusEffectSystem;
GetSubtitleHandlerSystem(self : GameInstance) : ref:SubtitleHandlerSystem;
GetTargetingSystem(self : GameInstance) : ref:TargetingSystem;
GetTelemetrySystem(self : GameInstance) : ref:TelemetrySystem;
GetTeleportationFacility(self : GameInstance) : ref:TeleportationFacility;
GetTrafficSystem(self : GameInstance) : ref:TrafficSystem;
GetTransactionSystem(self : GameInstance) : ref:TransactionSystem;
GetTutorialManager(self : GameInstance) : ref:questTutorialManager;
GetUIObjectsLoaderSystem(self : GameInstance) : ref:gameuiIUIObjectsLoaderSystem;
GetUISystem(self : GameInstance) : ref:UISystem;
GetVisionModeSystem(self : GameInstance) : ref:VisionModeSystem;
GetWatchdogSystem(self : GameInstance) : ref:IWatchdogSystem;
GetWeatherSystem(self : GameInstance) : ref:WeatherSystem;
GetWorkspotSystem(self : GameInstance) : ref:WorkspotGameSystem;
GetEngineTime(self : GameInstance) : EngineTime;
GetFrameNumber(self : GameInstance) : Uint64;
GetGameTime(self : GameInstance) : GameTime;
GetNodeTransform(self : GameInstance, nodeRef : GlobalNodeRef, out transform : Transform) : Bool;
GetPlaythroughTime(self : GameInstance) : EngineTime;
GetRuntimeInfo(self : GameInstance) : ref:RuntimeInfo;
GetSimTime(self : GameInstance) : EngineTime;