CommunitySystem

Documents the CommunitySystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking CommunitySystem

To invoke the community system, use the following Global function:

comms = Game.GetCommunitySystem()

Sub-functions

DisableCrowdNullArea

DisableCrowdNullArea(areaId : Uint64);

EnableDynamicCrowdNullArea

EnableDynamicCrowdNullArea(areaLocalBBox : Box, areaLocalToWorld : WorldTransform, savable : Bool, duration : Float) : Uint64;

Last updated