FxSystem

Documents the FxSystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking FxSystem

To invoke the fx system, use the following Global function:

fs = Game.FxSystem()

Sub-functions

SpawnEffect

SpawnEffect(resource : FxResource, transform : WorldTransform, optional ignoreTimeDilation : Bool) : ref:FxInstance;

SpawnEffectOnGround

SpawnEffectOnGround(resource : FxResource, transform : WorldTransform, optional maxDistance : Float, optional minDistance : Float) : ref:FxInstance;

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