GamePersistencySystem
Documents the GamePersistencySystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.
Invoking GamePersistencySystem
To invoke the game persistency system, use the following Global function:
Sub-functions
ForgetObject
GetConstAccessToPSObject
GetPersistentBool
GetPersistentFloat
GetPersistentInt
QueueEntityEvent
QueuePSDeviceEvent
QueuePSEvent
SetPersistentBool
SetPersistentFloat
SetPersistentInt
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