InteractionManager

Documents the InteractionManager class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking InteractionManager

To invoke the interaction manager, use the following Global function:

im = Game.InteractionManager()

Sub-functions

IsInteractionLookAtTarget

IsInteractionLookAtTarget(activatorOwner : wref:GameObject, hotSpotOwner : wref:GameObject) : Bool;

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