PlayerSystem
Documents the PlayerSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.
Invoking PlayerSystem
To invoke the player system, use the following Global function:
Sub-functions
FindPlayerControlledObjects
GetLocalPlayerControlledGameObject
GetLocalPlayerMainGameObject
GetPossessedByJohnnyFactName
IsCPOControlSchemeForced
IsInFreeCamera
LocalPlayerControlExistingObject
OnGameRestored
OnLocalPlayerChanged
OnLocalPlayerPossesionChanged
RegisterPlayerPuppetAttachedCallback
RegisterPlayerPuppetDetachedCallback
SetFreeCameraTransform
UnregisterPlayerPuppetAttachedCallback
UnregisterPlayerPuppetDetachedCallback
Last updated