SpatialQueriesSystem

Documents the SpatialQueriesSystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking SpatialQueriesSystem

To invoke the spatial queries system, use the following Global function:

sqs = Game.SpatialQueriesSystem()

Sub-functions

GetGeometryDescriptionSystem

GetGeometryDescriptionSystem() : ref:GeometryDescriptionSystem;

GetPlayerObstacleSystem

GetPlayerObstacleSystem() : ref:PlayerObstacleSystem;

Overlap

Overlap(primitiveDimension : Vector4, position : Vector4, rotation : EulerAngles, optional collisionGroup : CName, out result : TraceResult) : Bool;

SyncRaycastByCollisionGroup

SyncRaycastByCollisionGroup(start : Vector4, end : Vector4, optional collisionGroup : CName, out result : TraceResult, optional staticOnly : Bool, optional dynamicOnly : Bool) : Bool;

SyncRaycastByCollisionPreset

SyncRaycastByCollisionPreset(start : Vector4, end : Vector4, optional collisionPreset : CName, out result : TraceResult, optional staticOnly : Bool, optional dynamicOnly : Bool) : Bool;

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