Support for patch 1.22
Crash when using TweakDB:Update in an Observe/Override callback
Direct3d12 command queue could be null sometimes
Error logging from Observe/Override callbacks
Redundant Lua environment passing
64bits numbers are now correctly interpreted as numbers by Lua
Strings can now be implicitly cast to a TweakDBID when the scripting framework expects a TweakDBID
Support for patch 1.21
Lua scripting errors with functions returning some values with out params
GameOptions.Toggle() now works
Fix falsy "Unknown error" when calling a global that returns
Return out params from global function the same way as for instance methods
EulerAngles::ToString returning swapped roll and yaw values
SQLite3 database not closing on mod reload
Equality comparison to some types (Vector3, Enum, TweakDBID,...)
Concatenation for TweakDBID
Regressions with GameOptions
Wrong version info returned back by GetVersion()
Problems with Console widget history
3rd party licences missing
ImGui.TreePop unavailable in Lua
Multiple registerInput handlers unable to be invoked at same time
Conversion of 64-bit integral values from object properties
Scroll wheel failling to register properly
Modal popups for unsaved changes into Bindings and Settings widget
Modal popup on first launch asking user explicitly to bind some hotkey for toggling Overlay
Option to enable removing of dead binds (default is on)
Option to enable ImGui assertions to make sure mods are not breaking something (default is off)
Option to toggle ImGui Diagnostic window (default is off, this option is not preserved after restart!)
Nicer formatting of headings inside Bindings widget (replace characters that are not alphanumeric by space and autocapitalize each word)
Reworked Settings menu (options are now split into two categories - Patches and Dev)
Reworked Bindings menu (separated hotkeys and inputs into two categories)
onDraw is not called for mods while CET modal dialog is active (including first launch)
First time launch (it should now be more streamlined)
Decoupled config.json from bindings.json (overlay key is now located only inside bindings.json and is left out of config.json)
Overlay key was moved to Bindings menu
Updated TiltedCore to 0.2.2
Added support for patch 1.2.
os.remove and os.rename were not working properly.
The debug menu patch would not show the menus.
Fixed dofile, loadfile and loadstring.
Lua environment would not be applied correctly to some callbacks.
Lua to RED engine converter now works correctly with nil values and double.
Security issue where scripts could override another script's functions, calling another script is now read only.
Key bindings were improved.
Support for scroll wheel.
registerInput for single inputs. This handler is similar to registerHotkey, but function now takes one boolean argument denoting if input was pressed/released.
IsBound and GetBind added to check if action is bound and retrieve string representation of it.
TweakDB experienced many changes:
All TweakDB functions can now be called with strings instead of TweakDBID. TweakDBID is still accepted.
TweakDB:SetFlat now updates records if it already exists (see SetFlatNoUpdate)
Lua version changed to 5.1 this can break your mod if you were using post 5.1 language features such as bit operators. This change was done to fix environment issues, we also got a performance boost by switching to LuaJIT instead of the default Lua implementation.
Updated Imgui to version 1.82.
Updated spdlog to version 1.8.5.
Updated sqlite3 to version 3.35.0.
Re-added the SMT patch for AMD CPUs that did not get a performance boost after CDPR's patch.
Added Lua's bit32 library.
CloneRecord, CreateRecord and DeleteRecord.
GetRecords, obtain a list of records associated with a type.
SetFlatNoUpdate, faster way to set without checking if there is an old record to update. Requires call to TweakDB:Update afterwards to apply changes!
TweakDB editor in the UI.
Can now search through record flats.
Fix memory allocation errors due to missing argument.
Fix Observe/Override sometimes affecting scripts when they shouldn't.
Fix crash when using multiple mods.
Crash on game exit when a reference had not been garbage collected by the lua vm.
Missing enum value CellPadding in Imgui Lua (Pull Request: 496).
Crash when using Override/Observe on pure script functions.
Crash when reloading mods using Override/Observe.
Crash when a malformed lua file was loaded with "require".
Lua execution error when a callback used a global variable because environments were not applied.
Fix memory leaks when reloading mods using Observe/Override.
Memory optimization for calls.
Replaced the hacky thread safety used for the Lua VM with TiltedCore's Lockable<T>.
API changes to support Imgui 1.81 and added missing ColorButton overloads.
Override has now 2 overloads to simplify usage, this will completely remove the original function or add one if it doesn't exist:
Override(typeName, fullFunctionName, shortFunctionName, function)
Override(typeName, functionName, function) - both full and short names are set to functionName
Observe has now 2 overloads to simplify usage, this will not remove the original function but will add one if it doesn't exist:
Observe(typeName, fullFunctionName, shortFunctionName, function)
Observe(typeName, functionName, function) - both full and short names are set to functionName
Upgrade Imgui 1.80 to 1.81.
Fixed Override so that it can override at runtime after scripts have been loaded.
Revert Lua caching of functions as the new override method will work regardless.
Fix game crash when a script used "require" on a malformed file.
Override function to either listen to a function or to replace a game function. Despite its name it can also be used to extend a type by adding a new function. Usage is as such:
Override("PlayerPuppet", "IsA", "IsA", true, function(self, className) print(className); return true end)
The first parameter is the class type, second the full name of the function, the third is the short name (usually they are the same), the fourth boolean is used to specify if this is a replacement of the function or not, if set to true it will replace entirely the original function, if set to false, your function will be called before the original function is called. The last parameter is your handler function, note that the parameters are passed according to the RED script definition.
Telemetry, the experiment gave us the data we wanted, obviously a lot of people use the mod and we are very happy about that! We are sorry this caused so much drama, it wasn't the intention and quite frankly we still don't really understand why.
Calling RED functions used to be cached, given that functions can be overridden at any time the cache has been removed, it's a bit slower but shouldn't be visible in the real world.
Using the up and down arrows in the console now retrieves the command history
Added Telemetry so we know how many people use CET (can be disabled in settings), note that we do not store any information we just count the number of players
Fix TweakDBID issues with large arrays
Fix TweakDBID crash when using specific functions
Updated to game version 1.12
Updated RED4ext.sdk to the latest
Proper sandboxing (#454):
Each mod is (right now) assigned sqlite3 database implicitly, accessible through
db lua object (will be changed later to on-demand through info in metadata file)
Introduced proper sandbox with LuaSandbox helper class
Bytecode cannot be loaded now (native modules included)
require cache is reset on
Reload all mods now
require does not support '.' instead of '/' now (only breaking change, functions the same otherwise)
All pathing is now relative to mod (breaking change, includes all io functions,
dofile() and such included)
stripped ImGui, json, io and dofile and such from console sandbox (only needed things left for it in)
dir() command for mods to list directory contents
Errors that happen in Game, game class methods,... should now log into proper environment (to console when executed from console, to mod log when executed from mod)
Enabled ImGui keyboard navigation. (
ctrl + tab to switch window, arrow keys to navigate)
Removed the deprecated
power argument in Drag and Slider widgets, replace it with the newer ImGuiSliderFlag (breaking change)
Made the argument
open optional in
ImGui.BeginTabItem(), so the close button can be hidden when setting flags.
Added bindings for the new tables widget in ImGui 1.8.0
Added selected mouse utilities back
Added bindings for ImDrawlist
TweakDB binding (#461)
Major vulnerability in the game's save loader fixed
Updated to game version 1.11
Updated RED4ext.sdk to the latest
Updated to spdlog 1.8.2
Replaced pattern search with much faster library
Fix issue when resizing game window (eg. resolution change in Options)
Fix issue causing game window to stop rendering and freeze on last frame
Fix ImGui.CalcTextSize overloads (now, second parameter is removed from all, as it did not make sense for Lua anyway)
Fix Windows 7 flatlining
jsonsupport to Lua
Added support for the latest patch 1.10
UI with settings will now ask you for a console key on first launch, you can edit it later
Mods can now request hotkeys via
registerHotkey, the user can pick what key they want to use in the menu
You can now instantiate game objects with
NewObject('class name'), do not expect this to work with every class without any issues
SQLite3 support was added, you can use the entire API at the moment, we are going to remove all open functions in the near future and replace it with a open that can only open a single database linked to your mod
Mods will now log to their own log files, you can also use
spdlogto print in your log
Scripting is now handling memory correctly, calling
Game.GetPlayer() every frame is fine now
Game doesn't crash when exiting anymore
dofile is now deprecated, use only mods please, it will be removed entirely in the next update