I/O formats for export/import
Overview of supported I/O formats
The following formats are supported by WolvenKit for imports and exports
Last updated
Overview of supported I/O formats
The following formats are supported by WolvenKit for imports and exports
Last updated
mesh ↔ glb/glTF Rigged and static 3d models can be converted to and from REDengine. For a detailed guide, see . Our I/O supports simple non-targeted skinned meshes for extreme efficiency. Advanced methods support multi-mesh, multi-rig, and material embedded meshes. Meshes with embedded morph targets are automatically included as shapekeys. WolvenKit can also export to virtually any 3d format (non-natively) through the built-in renderer Ab3d. You can read more about Ab3d here.
xbm ↔ png, tga, dds, jpg, bmp, tiff Textures can be converted to and from REDengine. For a detailed guide, see .
mlmask ↔ png, tga, dds, jpg, bmp, tiff REDengine mlmask files can be exported as an array of textures. These texture arrays can be encoded as a new mlmask with a bespoke masklist helper file. For a detailed guide, see .
anims ↔ glb (experimental)
Animation files can be exported to glTF format.
To import a .glb file as animation, switch Target File Format
to anims
in the export settings.
You can find a detailed guide about this process .